Riven 2024 was the second game I had the privilege of working on with Cyan's talented team. This project revitalizes the classic sequel to Myst, incorporating modern visuals, enhanced sound, and interactive features. Designed for both PC and VR, it delivers an immersive experience with updated environments, puzzles, and storytelling, appealing to both new and returning players. My role involved collaborating closely with the Art Director and Art Lead to bring environments and props to life.
One of my responsibilities was the construction of this iconic entry cage of Riven. The cage was textured using tiling textures and trim sheets, blended with our custom project shaders in Unreal Engine. The floor, however, was textured using Substance Painter. To optimize performance, two versions were created—one tailored for PC and the other for VR—ensuring quality across both platforms.